Minecraft Java 1.16 just came out, and at some point in development they changed something to do with OpenGL.
Well now I can’t run the game and XSplit at the same time. Minecraft just spits out a ton of OpenGL errors if I launch it with XSplit open (and that took a long time to diagnose).
The error Minecraft gives: (no idea if this helps XSplit devs)
OpenGL debug message, id=1282, source=API, type=ERROR, severity=HIGH, message=GL_INVALID_OPERATION error generated. Render buffer not bound.
Not sure if this is a Mojang issue or an Split Labs issue, but I’m guessing the XSplit userbase is a bit smaller so